package com.eseo.munchkinarbiter;

import java.util.HashSet;
import java.util.Locale;
import java.util.Set;

import android.app.ActionBar;
import android.app.AlertDialog;
import android.app.FragmentTransaction;
import android.content.DialogInterface;
import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.support.v4.app.FragmentActivity;
import android.support.v4.app.FragmentManager;
import android.support.v4.app.FragmentPagerAdapter;
import android.support.v4.view.ViewPager;
import android.text.Editable;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.ViewGroup;
import android.widget.Button;
import android.widget.EditText;

public class PlayerActivity extends FragmentActivity implements ActionBar.TabListener {

	private GameData gameData = null;
	private Set<Reloadable> fragments = new HashSet<Reloadable>();
    /**
     * The {@link android.support.v4.view.PagerAdapter} that will provide
     * fragments for each of the sections. We use a
     * {@link android.support.v4.app.FragmentPagerAdapter} derivative, which
     * will keep every loaded fragment in memory. If this becomes too memory
     * intensive, it may be best to switch to a
     * {@link android.support.v4.app.FragmentStatePagerAdapter}.
     */
    SectionsPagerAdapter mSectionsPagerAdapter;

    /**
     * The {@link ViewPager} that will host the section contents.
     */
    ViewPager mViewPager;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        
        setContentView(R.layout.activity_main);

        // Set up the action bar.
        final ActionBar actionBar = getActionBar();
        actionBar.setNavigationMode(ActionBar.NAVIGATION_MODE_TABS);

        // Create the adapter that will return a fragment for each of the three
        // primary sections of the app.
        mSectionsPagerAdapter = new SectionsPagerAdapter(getSupportFragmentManager());

        // Set up the ViewPager with the sections adapter.
        mViewPager = (ViewPager) findViewById(R.id.pager);
        mViewPager.setAdapter(mSectionsPagerAdapter);

        // When swiping between different sections, select the corresponding
        // tab. We can also use ActionBar.Tab#select() to do this if we have
        // a reference to the Tab.
        mViewPager.setOnPageChangeListener(new ViewPager.SimpleOnPageChangeListener() {
            @Override
            public void onPageSelected(int position) {
                actionBar.setSelectedNavigationItem(position);
            }
        });

        // For each of the sections in the app, add a tab to the action bar.
        for (int i = 0; i < mSectionsPagerAdapter.getCount(); i++) {
            // Create a tab with text corresponding to the page title defined by
            // the adapter. Also specify this Activity object, which implements
            // the TabListener interface, as the callback (listener) for when
            // this tab is selected.
            actionBar.addTab(
                    actionBar.newTab()
                            .setText(mSectionsPagerAdapter.getPageTitle(i))
                            .setTabListener(this));
        }
    }

    @Override
    protected void onStart() {
    	
    	GameConfig.load(getPreferences(MODE_PRIVATE));

	    //TODO: load from storage
    	initGame(true);
    	
    	super.onStart(); 
    }
    
    protected void initGame(final boolean quitOnCancel) {
	    final GameData newGame = new GameData();
	    if(gameData == null)
	    	gameData = newGame;
	    
    	AlertDialog.Builder alert = new AlertDialog.Builder(this);
    	
		alert.setTitle(R.string.newplayersdialog_title);
		alert.setMessage(getString(R.string.newplayersdialog_message, 1));

		// Set an EditText view to get user input 
		final EditText input = new EditText(this);
		alert.setView(input);

		alert.setPositiveButton(R.string.ok, null);
		alert.setNegativeButton(R.string.cancel, null);
		
		//no dismiss on click ok
		AlertDialog alertDialog = alert.create();
		alertDialog.setOnShowListener(new DialogInterface.OnShowListener() {
			@Override
			public void onShow(final DialogInterface dialog) {
		        Button b;
		        final AlertDialog alertDialog = (AlertDialog) dialog;
		        
		        b = alertDialog.getButton(AlertDialog.BUTTON_POSITIVE);
				b.setOnClickListener(new View.OnClickListener() {
					public void onClick(View view) {
						  Editable value = input.getText();
						  newGame.addPlayer(value.toString());
						  value.clear();
						  alertDialog.getButton(AlertDialog.BUTTON_NEGATIVE).setText(R.string.done);
						  alertDialog.setMessage(alertDialog.getContext().getString(R.string.newplayersdialog_message, gameData.getPlayers().size()+1));
					  }
					});

		        b = alertDialog.getButton(AlertDialog.BUTTON_NEGATIVE);
				b.setOnClickListener(new View.OnClickListener() {
				  public void onClick(View view) {
					  //quitter seulement si pas de jeu en cours
					  if(newGame.getCurrentPlayer() != null || (gameData != null && gameData.getCurrentPlayer() != null)) {
						  dialog.dismiss();
						  if(newGame.getCurrentPlayer() != null)
							  gameData = newGame;
					  } else {
						  System.exit(0);
					  }
				  }
				});
			}
		});
		
		alertDialog.setCanceledOnTouchOutside(false);
		alertDialog.show();
    }
    
    public GameData getGameData() {
    	return gameData;
    }
    
    public void addReloadable(Reloadable r) {
    	fragments.add(r);
    }
    
    public void removeReloadable(Reloadable r) {
    	fragments.remove(r);
    }
    
    @Override
    protected void onStop() {
    	super.onStop();
    	gameData = null;
    }

    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        // Inflate the menu; this adds items to the action bar if it is present.
        getMenuInflater().inflate(R.menu.main, menu);
        return true;
    }
    
    @Override
    public boolean onOptionsItemSelected(MenuItem item) {
    	switch (item.getItemId()) {
        case R.id.action_newgame:
        	initGame(false);
            return true;
        default:
            return super.onOptionsItemSelected(item);
    }

    }
    
    @Override
    public void onTabSelected(ActionBar.Tab tab, FragmentTransaction fragmentTransaction) {
        // When the given tab is selected, switch to the corresponding page in
        // the ViewPager.
        mViewPager.setCurrentItem(tab.getPosition());
    }

    @Override
    public void onTabUnselected(ActionBar.Tab tab, FragmentTransaction fragmentTransaction) {
    }

    @Override
    public void onTabReselected(ActionBar.Tab tab, FragmentTransaction fragmentTransaction) {
    }

    /**
     * A {@link FragmentPagerAdapter} that returns a fragment corresponding to
     * one of the sections/tabs/pages.
     */
    public class SectionsPagerAdapter extends FragmentPagerAdapter {

        public SectionsPagerAdapter(FragmentManager fm) {
            super(fm);
        }

        @Override
        public Fragment getItem(int position) {
            // getItem is called to instantiate the fragment for the given page.
            // Return a DummySectionFragment (defined as a static inner class
            // below) with the page number as its lone argument.
            Fragment fragment = null;
            switch(position) {
            case 0:
            	fragment = new StatsSectionFragment();
            	break;
            case 1:
            	fragment = new CombatSectionFragment();
            	break;
            }
            return fragment;
        }

        @Override
        public int getCount() {
            // Show 3 total pages.
            return 2;
        }

        @Override
        public CharSequence getPageTitle(int position) {
            Locale l = Locale.getDefault();
            switch (position) {
                case 0:
                    return getString(R.string.title_section1).toUpperCase(l);
                case 1:
                    return getString(R.string.title_section2).toUpperCase(l);
            }
            return null;
        }
    }

    /**
     * A dummy fragment representing a section of the app, but that simply
     * displays dummy text.
     */
    public static class StatsSectionFragment extends Fragment {
        /**
         * The fragment argument representing the section number for this
         * fragment.
         */
        public static final String ARG_SECTION_NUMBER = "section_number";
        private PlayerEventListener playerEventListener;
        GameData gameData;

        public StatsSectionFragment() {
        }

        @Override
        public View onCreateView(LayoutInflater inflater, ViewGroup container,
                Bundle savedInstanceState) {
            View rootView = inflater.inflate(R.layout.statsport, container, false);
            gameData = ((PlayerActivity)getActivity()).getGameData();
            playerEventListener = new PlayerEventListener(rootView, gameData);
            try {
            gameData.addListener(playerEventListener);
            }catch(Exception e) {
            	System.out.println("eer");
            }
            return rootView;
        }
        
        public void onStop() {
        	super.onStop();
        	gameData.removeListener(playerEventListener);
        	playerEventListener = null;
            gameData = null;
        }
    }

    /**
     * A dummy fragment representing a section of the app, but that simply
     * displays dummy text.
     */
    public static class CombatSectionFragment extends Fragment {
        /**
         * The fragment argument representing the section number for this
         * fragment.
         */
        public static final String ARG_SECTION_NUMBER = "section_number";
        private FightEventListener fightEventListener;
        GameData gameData;

        public CombatSectionFragment() {
        }

        @Override
        public View onCreateView(LayoutInflater inflater, ViewGroup container,
                Bundle savedInstanceState) {
        	//TODO add a second page an modify this.
            View rootView = inflater.inflate(R.layout.figthlayout, container, false);
            gameData = ((PlayerActivity)getActivity()).getGameData();
            fightEventListener = new FightEventListener(rootView, gameData);
            gameData.addListener(fightEventListener);
            return rootView;
        }
        
        public void setMenuVisibility(boolean menuVisible) {
        	super.setMenuVisibility(menuVisible);
        	if(!menuVisible && gameData != null) {
	        	gameData.getFight().reset();
        	}
        }
        
        public void onStop() {
        	super.onStop();
        	gameData.removeListener(fightEventListener);
            fightEventListener = null;
            gameData = null;
        }
    }
}
